

Stun: 100 x (STR + WILL) x STR / (2 x STR^2 + 2 x WILL^2 + STR x WILL) The Weights are defined by the ratio between Strength and Will and the final chances (in %) end up being:ĭisorientation: 200 x WILL^2 / (2 x STR^2 + 2 x WILL^2 + STR x WILL) If he succeeds in this roll there is a second roll to define which debuff. After the Lancer hits the melee attack, he has a 50 + Strength - Will chance to apply a debuff. The debuff is defined by a stat contest between the Lancer's Strength (75 for normal Lancers, 85 for Heavy, 95 for Elite) and the Soldier's Will. So this gives me hope that it would be mechanically possible to implement this (unconscious is only in the pool of five possible outcomes if the unit is already wounded). That same thread notes that when Alien Rulers are using the same mechanic, the options can be swapped (unconscious is removed from the pool when an alien ruler has already knocked one other unit unconscious).

There are five possible options, random roll determines what comes up. There is a thread on insanity below where fowlj gives the mechanics on how insanity works (cause lancer attacks use the same mechanic). (in vanilla presumably, though was it deliberately changed or accidental?)ġ- can anyone else confirm that i am not crazy and stun lancers can currently knock unconscious full health Xcom (in both vanilla and LW2)Ģ- do others think this would be an improvement or not?ģ- even if I can't convince you for M2 and M3 lancers, what about for M1 lancers at least? That's when you have the least tools available to counter them after all. I would even be willing to have stun lancers coded to deliberately target wounded units in exchange (would still need to keep some randomness about who they target to prevent muton-combatives type exploits of course).Īnd at some point obviously some Dev thought so too, judging by the UI text ingame. Losing a full health unit at the start of a mission (when you couldn't be one-shot by any other unit) is just too big a swing against you.

If the enemy is already damaged there is a chance to knock them unconscious." Please note I am not sure I have remembered the text right.īut I can remember multiple occasions when full-health Xcom members have been knocked unconscious by lancers! However, the proposed limit on unconscious status effects (only possible if the unit has existing damage, like kubikiri) would be a great mechanic, much better than present I believe. "Stun the enemy for damage and possible negative effects. So I mind-controlled a stun lancer the other day, and the text for the stun attack said something vaguely like:
